#pragma once

#include "Room.h"
#include "BgObj.h"
#include <hgegui.h>
#include <hgeresource.h>

class InsideRoom:public Room 
{
public:
	InsideRoom(const char* resName);
	virtual ~InsideRoom();
	virtual bool FrameFunc();
	virtual bool RenderFunc();
private:
	hgeResourceManager *m_Res;
	hgeGUI *m_gui;
	BgObj *m_background;
};